Independent












Locus Main Character (redesign)
A redesign of the main character for a current game titled "Locus Flux", an independent project. I used Blender for the modeling, rigging and animations and Substance Painter for the textures.




















Gauntlet concept art

Boot concept art




GSG Firefly
I enjoyed the research and time it took to complete this project. This project served me a huge purpose and was able to better prepare me for future content. Making this Gsg Firefly has helped me become very proficient in Substance Painter and has greatly improve my skills and efficiency in Maya.

this project help me n learning how to merge a high poly mesh onto a lower poly model in order to get those more realistic curved edges.



Final texture of the GSG Firefly

Final texture of the GSG Firefly

Final texture of the GSG Firefly
Mac Book Pro
This mac is actually a 3d version of my current computing machine. I couldn't get enough of 3d modeling after completing the GSG Firefly so I began modeling my computer. Though this is a simple model my main focus was on adding as much detail as I can onto the most simplistic pieces of the computer. The results turned out great as the computer looks hyper realistic and very pleasing to look at.








Concepts
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Something I enjoy the most is coming up with concept work for any project. Here are some of my best attempts at creating space ships for a possible game in the future. I try to focus on adding realistic dimensions as well as detail in order to make the 3D modeling stage go much smoother.
Illustrations
Here are some of my best
illustrations with much more to come.
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Island Park
Island Park is an up and coming hip hop group based in Orlando with a huge south Florida influence. I have had the pleasure of creating some visuals to go along with the sound allowing listeners to have a visual representation of the music as well as to better market the group using multiple forms of mediums.



We R.I.P
(song preview)
Pixel Art
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