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Games

Games: Welcome
Games: Work

Locus Flux

Working title (currently in redevelopment)

Locus Flux, a project I have worked on with a team of 16 people. I am the concept artist for this project where I came up with building designs as well as enemies ships. I was also in charge of creating the main character along with all of his rigging, animations and the concept for his textures.

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This project was particularly important for me because I was able to focus on one character this time around and was able add as much detail as I wanted to using a high poly model which I sculpted in maya using a drawing tablet. I later made a low poly version and transferred the normals from the high poly. This method was very helpful in creating the final textures since the high poly mesh added plenty of detail to begin with. 

Games: Gallery

Dying Breath

Dying Breath is a project made with a group of 9 people. My role in this project was art lead and was responsible for overlooking all art assets as well as approving them for later use. 


My main focus for the project and art that I was responsible for was all the the characters along with all they're animations, textures and sprites used for the dialogue tree. The joint, and weight painting process was tedious but super rewarding seeing as everything played out nicely. I was able to help populate the levels along side our designer by adding models that the rest of the team had done as well as particle effects to add some life to the scenes and a sense of being lived in. 

Games: Gallery

Final Contingency

In a group of just 6 individuals Final Contingency was a project that came along way from just being a concept to an actually exciting game with very unique mechanics. You must defend you guardian from the recking rampage of the Colossus. Mechanics are simple enough yet can get challenging as the fig.t continuous 

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I was responsible for all the art shown in the game as well as all the animations. This project amplified my ability in unity by so much. I created cut scenes for the win and loose conditions and there UI elements. I learned a few scripting programs in order to display the kernel at the right time in those scenes.


I also took charge of all the marketing materials and had plenty of fun making posters, box art and cd art.

Games: Gallery

Final Contingency marketing video

I really enjoyed making this video for my team using adobe premiere. This video shows the intensity of the colossus and the threat that he causes to humanity along with getting players pumped up to help fight the cause and be our last hope of survival.

Games: Quote

Final Contingency gameplay video

Games: Quote

knight and Dame

Knight and Dame was a casual game project. It is essentially a dungeon side scroller yet a mach three when engaging in enemy battles. I was in charge of a group of three people, one designer, one artist, and me sandwiched in-between. I came up with most of the ideas and was mainly responsible for the side scrolling aspect of the game.

Games: Gallery
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